Choleric Vision is a VR horror game that uses the player’s heart rate to pace the game’s tension and overall atmosphere. It is a study in dynamic horror experiences, and game pacing. This project was created by a team of 5 BIT IMD students (myself included) at Carleton University over the course of a year [April 2016 – April 2017].
This project was overseen by our project coordinator Professor Rob Teather.
As team lead it was my role to establish a work model, version control, art pipeline, and run basic project management as well as fill in for any roles that were needed as per our Agile style organisation.
The Hats I Wore:
- Programming Enemy AI, Scripted and Dynamic event sequences
- Producing & Animating Key Models (such as the monster, and the stairwell vista)
- PR & Marketing
- Project Management
- Recording and Producing Foley & Music
- Some Real Time Visual Effects
- PR & Marketing
- Repairing Hardware