Choleric Vision [IMD Senior Project]

Choleric Vision is a VR horror game that uses the player’s heart rate to pace the game’s tension and overall atmosphere. It is a study in dynamic horror experiences, and game pacing. This project was created by a team of 5 BIT IMD students (myself included) at Carleton University over the course of a year [April 2016 – April 2017].

This project was overseen by our project coordinator Professor Rob Teather.


As team lead it was my role to establish a work model, version control, art pipeline, and run basic project management as well as fill in for any roles that were needed as per our Agile style organisation.
Continue reading Choleric Vision [IMD Senior Project]


Bit-Crush Boogie [GGJ17/OJam17]

Bit-Crush Boogie is a game developed in 48 hours for Ottawa Global Game Jam at Carleton University with my colleagues Andrew Smith, Siobhan Cordy, and Michael Dillabough winning Jammer’s Choice (1st in show)! It is point defense game themed around waves as was the theme for this year’s GGJ. This was my first game jam, I put my skills to use in developing models, sprite-based effects, particle effects, and sound effects.

Daily Motion Graphics [VAL_KYR everydays]

[BLɅNK BɅNSH∑∑ – SOLAR PLEXUS [VAL_KYR Live Visuals] from VAL_KYR.mp4]

This video is meant to promote my everyday visuals posted on

This is a short VJ (music visualization) created using a live gif corruption and manipulation tool demoing my first few daily animations. Most of my work in VJ is done over the course of a week or so spent in After Effects so this was my first attempt at trying to create visuals live with a running track.